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App Store Generates $519 Billion Dollars in Commerce in 2019

With global sales surpassing half a trillion dollars in 2019 alone, Apple’s App Store offers a flourishing dynamic and competitive platform for e-commerce for developers and companies worldwide

Image via Apple

Image via Apple

Market research conducted by independent economists at the Analysis Group in a new study revealed the scale of the App store’s economy and where the highest value categories lie — mobile commerce (m-commerce) apps, digital goods and services apps, and in-app advertising. This encompasses the full range of the entire app ecosystem of the App Store that has spurred innovation in 175 countries, transforming the way that we connect, learn and work.

The App Store launched in 2008. Today, the App Store is home to almost 2 million apps and is visited by half a billion people each week across 175 countries, helping creators and curious people eager to learn and connect.

Image via Apple

Image via Apple

“The App Store is a place where innovators and dreamers can bring their ideas to life, and users can find safe and trusted tools to make their lives better.”
— Tim Cook, Apple CEO

The Analysis Group study looked at 2019 data to capture an accurate snapshot of the full App Store ecosystem, taking into account all sources of commerce. The study revealed that sales from physical goods and services accounted for the largest share of 2019 sales at $413 billion. In that category, m-commerce apps generated the majority of sales, and retail was the largest within this division at $268 billion. Retail apps included apps of traditional brick-and-mortar stores such as Target and Best Buy, and virtual marketplaces that sell physical goods, such as Etsy. They do not include grocery delivery, which is its own category.

Image by Jean-Marc Giboux | Credit: AP Images for Target

Image by Jean-Marc Giboux | Credit: AP Images for Target

Other m-commerce apps that also generated significant sales from physical goods and services included travel apps such as Expedia and United, that accounted for $57 billion; ride-hailing apps, including Uber and Lyft, comprised $40 billion in sales; and food delivery apps, including DoorDash and Grubhub, making up $31 billion.

Billings and sales from digital goods and services totaled $61 billion. This category included apps for music and video streaming, fitness, education, ebooks and audiobooks, news and magazines, and dating services, among others. Games were the most popular apps within this category. Notable games of 2019 included “Mario Kart Tour,” which was the most downloaded game of 2019, and “Sky: Children of the Light” from indie developer thatgamecompany, which won Apple’s 2019 iPhone Game of the Year.

In-app advertising sales also accounted for $45 billion, and of that, 44 percent was derived from games. Non-gaming apps that generate substantial in-app advertising sales are often free to download and use, such as Twitter and Pinterest, though others also offer in-app purchases to access content, such as The New York Times and MLB.com.


Changes Due to COVID-19

As social distancing protocols have become common worldwide due to COVID-19, individuals have changed the way they live and are using more apps. Social apps help friends and families stay connected, while education and business collaboration apps are helping students and employees adjust to remote working environments. Food and grocery delivery apps have benefited from increased consumer demand at the same time that apps related to businesses that have faced restrictions, or those that require in-person interactions, have seen a sharp drop-off. Many brick-and-mortar businesses have also turned to mobile commerce, including some that may otherwise have been forced to close without access to this alternative and popular digital platform.





tags: App Store, ecommerce, developers, analysis, economy, tools, Apps, COVID-19
categories: Apple News, Apps
Tuesday 06.16.20
Posted by Elf
 

WWDC 2019 June 3-7 in San Jose

In its 30th year, Apple’s annual Worldwide Developers Conference will be held in San Jose this year at the McEnery Convention Center.

wwdc2019-800x450.jpg

Every year Apple hosts its WWDC conference in June for developers. Each week-long WWDC conference offers insight into the growth and changes of Apple’s platforms and new product releases, while providing developers with in-depth learning on site via hands-on labs, technical sessions and guest speakers. Apple kicks off every WWDC with a keynote session that is live streamed worldwide with major announcements that set the stage for the week’s events.

As of March 2019, Apple has stated that there are more than 1.4 billion devices now running iOS, macOS, watchOS or tvOS. The 2019 conference like prior events in recent years, offers tickets to developers by a random lottery selection given the enormous demand and the limited number of seats. You can also live-stream the conference on the WWDC app for iPhone, iPad, and Apple TV and through the Apple Developer website. Apple offered 350 scholarships to this year’s event.


What We Can Expect at WWDC 2019

Every year, Apple releases updated versions of its iOS and Mac software platforms. This year we expect Apple to provide an iOS 13 and a macOS 10.15. Apple may also demonstrate its new software upgrades on its recently released new product line - iPad Air and updated iMac Pros.

iOS 13

When Apple introduces iOS 13, the latest version of iOS, the company will bring some design changes such as a new Home screen for the iPhone and iPad, dark mode, new Mail features, changes to the Files app and updates to Live Photos. The iPad is also expected to have a new feature where you can see multiple windows via a tab view and a feature for multitasking with two windows of the same app visible at the same time.

macOS 10.15

The latest iteration of macOS, macOS 10.15, will be unveiled at WWDC. Expected features include a new “universal apps” feature. The goal here is to allow developers to design a single app that works with a touchscreen or a mouse and trackpad based on whether it's on iOS or macOS. This universal app feature would help increase the number of apps available on Macs while making it easier for developers to create cross-platform apps.

Apple may also release some fun new emoji as well, that can be used on both iOS and macOS.

View our WWDC coverage from 2018 (Part 1, Part 2) and 2017 (Part 1, Part 2 and Part 3).


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tags: WWDC 2019, Apple News, developers, WWDC 2019 announcements
categories: Apple News
Thursday 03.14.19
Posted by Elf
 

4 Million Beta Developers

Image via Apple

Image via Apple

During an investor conference call after Apple shared its third quarter (Q3) earnings on July 31st, Apple CEO Tim Cook also shared an interesting tidbit - four million people are running beta software on various iOS devices, ranging from iPhones to iPads, Macs, Apple Watches and Apple TV devices.

This number is amazing and reflects a growing interest and passion for learning and using iOS software. 

"In June, we hosted an extremely successful developers conference that previewed many major advances coming this fall to our four operating systems: iOS, macOS, watchOS and tvOS," Cook said. "Developer and customer reaction has been very positive and we have over four million users participating in our new OS beta programs."

Image via Apple

Image via Apple

tags: developers, iOS, Apple, test, software
categories: Apple News
Friday 08.03.18
Posted by Elf
 
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